Saturday, August 30, 2008

Yet more Trollbabe

Me: Look! Check this out!

Kit: Awesome! Looks good.

Me: She's totally, like, I will f*ck you up! Don't mess with me!

Kit: Isn't that what you say about every Trollbabe?



This makes me want to do an entire series of fantasy women kicking ass. Trollbabes are SO MUCH FUN to draw.

Thursday, August 28, 2008

I'm going crazy with posting!

I've been cooped up a bit more than I'd like the past week. This in combination with the fact that I seem to be having an 'on' period with my art means that I've been sketching the crap out of Trollbabe.

I doodled a pose on lunch today and then came home and turned it into this:


I'm really happy with the drapery of the clothing, and again with the face. (Head a little less giant this time, thankfully. I think the horns wind up exaggerating head size.) I think I'll probably add some stuff to the background - probably some dudes getting their asses handed to them by a badass trollbabe. But for now, pretty happy with this.

I feel like GenCon really re-charged my creative batteries. I don't know how long this hyper-productivity will last, but I'm going to have fun riding it while it does.

Channeling frustration

I have a job that can be most accurately described as a steaming pile of failure. Frequently, my husband has told me that I should write a book about my job, because no one would believe that the things that happen to me on a daily basis are true.

Well, I don't have the energy for a book, but we'll see how long I can keep up a comic.

I started a blog over here: My So-Called Job.

I've tried to do regular comics before and failed. But hopefully catharsis will be incentive enough to keep up with this.

Wednesday, August 27, 2008

First of the new projects: Trollbabe

Shortly before GenCon, Ron Edwards decided that he was going to publish a revised edition of Trollbabe. Originally, I gathered that the plan had been to have it ready for GenCon, as my husband sent me to GenCon with Trollbabe at the top of his shopping list. Apparently, Ron thought better of that and has decided to take his time in putting together a revised edition.

This worked out very well for me, as I wound up getting to spend quite a bit of time this year. I got to show Ron some of my work at the convention, and he said he'd like to use some of my art for the new edition. Aces!

So I'm in the sketching phase right now, just trying to come up with concept sketches that could work well as finished illustrations.


I had intended to do nothing more than a horn study with this one, but I had a vague idea for a pose in my head so I went for it. I wound up being really happy with it, even if her head is too large. (I have a bad habit of doing that.)

This second piece I did just today after going home early from work (long story, nothing serious). I think the pose is a bit stiff, but the drawing overall has promise. And again, I do like the face, even if she has a GIANT HEAD.

So overall, I feel good that I've made an excellent start on planning sketches for Trollbabe illustrations. It's good to have Thou Art But A Warrior finished, but it's even nicer to have projects to work on. I'm discovering that I don't deal well with downtime.

Tuesday, August 26, 2008

Thou Art But A Warrior now on IPR

There was a bit of a backlog, but Thou Art But A Warrior is now officially up on IPR.

You can find it here.

Monday, August 25, 2008

GenCon 2008 Wrap-Up

A couple things, and then I'll stop posting about GenCon and start posting about current projects and concerns.

1) FINAL NUMBERS: Thou Art But A Warrior sold 24 solo copies and 7 copies as part of the package with Polaris for an astounding THIRTY ONE copies. I had suspicions that I could sell that many, but the fact that I actually accomplished it despite overall booth numbers being low makes me really, really happy.

2) OTHER COOL THINGS. There are a couple things that deserve mention here, but since I've already discussed them elsewhere I'll just post links to the relevant threads.

Danielle's amazing game of Kagematsu was fantastic, and is one of the things that I'm excited to see next year. Ron started a thread in the Playtesting forum on the Forge, which you can find over here.

Tony LB is posting actual plays of all seven (SEVEN!) of the games of Misery Bubblegum that he ran at GenCon. I'm even more excited about Misery Bubblegum than I am about Kagematsu. Hopefully some time within the next little while, he'll have gotten to posting AP of the game that I played in. That thread is also in the Playtesting forum, and can be found here.

A lot of people talked about their GenCon experience in this thread over on Story Games.

Steve Segedy started a GenCon post-mortem discussion in the Conventions forum on the Forge, and there's been some good conversation already.

3) FUTURE PROJECTS. One of the reasons I went to GenCon, besides engaging in dirty dirty capitalism and hanging out with new friends, is to do some networking and get my name out there for future projects. This aspect of GenCon was much more successful than last year, as I have a few definite things lined up. As of yet, it's too early to talk about any of them. But I'm confident that I'll be able to talk about them more in the future.

The art in Thou Art But A Warrior was really well received, and I have hopes that it will generate interest in future illustration work.

4) BLACK OPS ANGEL GAME. I saw a lot of neat games that handled character creation in rather unorthodox ways, which helped to shake loose a lot of ideas for how to deal with this problem in the game that I'm working on now. I have every hope that by the end of the year I'll have an alpha version of the game finished and ready to start mutilating playtesting.

I've thought a lot about how I want to plan things, and I decided that taking two years to develop Thou Art But A Warrior was a sensible move on my part, considering that I have so many other projects on the go. I might shoot for having an ashcan available for next GenCon, but for now I'll just concentrate on trying to finish an alpha version of the game.

Thursday, August 21, 2008

Misery Bubblegum fanart

Here's the only art I've done of any of the con games I got to play - from Misery Bubblegum. I'd like to reflect on the game I played of Kagematsu a bit more before trying to draw that.

Misery Bubblegum is so good. I have to say it again, even though I've already said it. I'm so sad that it only exists in Tony's head, because otherwise I'd be playing it RIGHT NOW.

Anyway. Enough of that.

So the game I played in, we decided after making characters that they were part of an emo-punk band called Microwave Poodle. He was a "Feisty Rebel", which I totally had fun playing. And he had a totally touching ending with the band's drummer, Jessie, as played by Tony.

Despite his bad haircut and penchant for using the f word, Damien turned out really sweet and charming in an awkward puppy sort of way.

The other game I just sat in on, rather than playing. Graham picked "lonely cheerleader" for his character, which made those of us who had played MB before sad just thinking about it, and named her Lily. Even better, he made her an actual cheerleader.

There was something so haunting and lonely about how Graham played Lily. It was sad and really sweet.

If anybody's interested, Tony's opening up blind playtesting over on Story Games. Go! Email him! Play the game! You must!

Wednesday, August 20, 2008

Thoughts on GenCon 2008

1) Zombie Cinema is amazing. It really took a lot of people by storm, and I hope that Eero sold the crap out of it. Every time I looked, I saw him running demos, which bodes well for sales.

Also, listening to Eero talk about his game is super entertaining, because Zombie Cinema with a Finnish accent comes out sounding like “Chombie Kinema”. The rest of the Forge/IPR booth people were enthralled, and there was much talk of “chombies” throughout the con.

I told pretty much everyone that I talked to at GenCon for longer than 60 seconds that they needed to play this game. So hopefully Eero will do well.

2) I suck at visualizing people on the internet. I thought Graham would be large and bulky, so imagine my surprise when he was… well… small. Also, Josh Roby was way taller than I thought he’d be. The funny thing is that I never really know how I picture people until I meet them and am then surprised.

3) Tony LB is working on a card/roleplaying game that simulates shoujo anime hauntingly well – Misery Bubblegum. It’s short, maybe an hour and a half, and he ran about a million games at the con. He had people who didn’t even like shoujo sold on the game. I can only apply the term “gut punching emo porn” to this game in the most positive way imaginable.

I knew nothing about this game going in, other than having heard Lenny (one of the Evil Hat guys) rant about how amazing Misery Bubblegum was. The group of people I played with were, by and large, pretty tired. But we played the crap out of it and wound up with a heart-wrenchingly sad tale with a pretty heartwarming end.

This is far and away the game that I am most excited about for next year. It warms the cockles of my little heart, and I told Tony that I would have given him money right there and then if he had had decks to sell.

I also have fanart of Misery Bubblegum which I will post later, I just haven’t had a chance to scan it yet.

4) Flow charts and diagrams were my obsession of the con. I discovered that making sarcastic flow charts is quite fun.

5) Thou Art But A Warrior, as mentioned previously, sold very well. I ran a crap-ton of demos of it, which was good. Sadly, I discovered that my demo is much stabbier than I thought it would be – owing the fact that I often had to stab NPCs to make people state that they wanted a conflict, despite stating up front that they could declare a conflict whenever.

Lenny enjoyed my demo far too much, as the stabbing made his eyes light up.

6) Speaking of Lenny, one of the Evil Hat guys described him as a rabid ferret. I found that a very accurate description. He’s a very cool guy to talk to and game with, but holy shit. You could use him to power a lap top.

7) Graham ran Poison’d for myself, Vincent, Joshua Newman, and Danielle Lewon, and it was officially the best roleplaying game I have ever played. EVER. At one point, Graham said the following to Vincent, of course in his adorable British accent: “the crew would like to tie you to the mast, if that’s not too much trouble”. I laughed so hard that I cried at many points.

I played an utterly reprehensible human being named Bloody Harry, and was kind of relieved at the end when he got a chisel through the eye socket. Also, I kind of traumatized Vincent, which still amuses me to no end because Vincent was the one who pulled this out of his brain in the first place.

8) Seeing Graham surrounded by women for most of the con was pretty amusing. It must be the accent.

9) I only bought three games, which kind of surprised me given how many new games there are this year. I demoed a lot of them, and plan on keeping on eye on them while I make up my mind if I want them or not.

I think I’m just tired of buying games that I know I won’t ever play.

More later, I’m sure, as I think of more amusing things to share

Tuesday, August 19, 2008


For people who wandered over from Story Games, hi! How's it going? I feel compelled to point out my post was a joke.

If you want to know what the joke was about, take a look at this.

Monday, August 18, 2008

Thou Art But A Warrior successfully released at GenCon

The release of Thou Art But A Warrior went amazingly well. I'm not sure of exact numbers yet, since I left halfway through Sunday, but I definitely exceeded my sales goal - which is amazing. I'm hoping that Polaris will have enjoyed a sales boost as well, but I won't know for sure for a bit yet.

Thou Art But A Warrior will be available for purchase through Indie Press Revolution very shortly. There will also be a PDF version of the game available at some point in the next few months.

Many thanks to everyone at the Forge booth this year who supported me in running a crap-ton of demos.