Showing posts with label sketches. Show all posts
Showing posts with label sketches. Show all posts

Monday, September 13, 2010

Game Chef 2010: My entry



The ingredients this year instantly made me think of my time in Egypt. The Theme this year is Journey, and the 3 ingredients I'm working with are Edge, City, and Desert. This will be a game about a tribe of people on the edge of survival, trying to survive in the desert.

My Game Chef Thread can be found here if you're interested in following the contest.

Thursday, August 19, 2010

More illustrations for the new edition:

While the first draft of the revised edition is being edited, I've been working on doing illustrations for the new edition so that when the edits are finished I can go directly into laying out the book. (That's the theory, anyway. We'll see how that works out.)

I've been pleased with the work I've done so far. I have to admit that I had put down the sketchbook several months ago because I was frustrated that I couldn't translate my knowledge of the human form to drawings that didn't look like cartoony shit. Six months or so seems to have broken down that particular block, for which I am very grateful. So far I have been very satisfied with the quality of what I have been producing. So without further ado...

A character that will be referenced in the examples of play, a secret Christian within the emir's court.:


(CLICK FOR LARGER VIEW)

I have to admit, the inherent sexism of the setting was killing me. So when I found a way in the examples to have a woman in armor, I didn't even think twice. What she's wearing is a mish-mash of Christian and Muslim armor, which I had fun doing.

(CLICK FOR LARGER VIEW)

Because there is an Islamic angel, there also needs to be a Christian angel. I'm quite happy with this illustration - especially with the reflections cast by the halo and with the fact that the wings don't look like total crap.

(CLICK FOR LARGER)

And, because Thou Art But A Warrior is, of course, a tragedy... (I showed it to Kit last night when I finished it. His response: "Well that's cheerful.") I actually really struggled with the composition/pose of this one.


So that's proceeding well, even if I've decided to re-do the very first one that I drew. (The faces were just... weird.) My plan is to have eight illustrations, so that means I'm five eighths done! If I knuckle down, I should be able to finish by the end of next week as long as the inspiration continues to flow.

I'm impatient for my software to get here. (It's now officially in the mail! Yippee!) I want to start laying out this thing!

Thursday, July 29, 2010

New edition of Thou Art But A Warrior! (Plus updates on other projects)

(Quick note: Yes I know my website is down. Again. It'll be back up soon.)

It's been a while since I posted - I've been a busy, busy geek. Since it's been so long I thought I'd give an update on various projects that I'm working on. But first, my plans for the revised edition of...

Thou Art But A Warrior

I've mentioned a few places online that I'm working on a revised edition of Thou Art But A Warrior. The past few years, I've encountered some issues with play that have led me to want to make some changes. Also, sales have pretty much slowed to a small trickle, which I attribute to the fact that Thou Art But A Warrior is a supplement. $30 is a tough sell for a supplement and the base game in this economy.

After some examination of my numbers, and looking back at my experience last year trying to sell Thou Art But A Warrior as part of Pirate Jenny, I've come to the conclusion that most of the people who own Polaris and are interested in Thou Art But A Warrior already own the supplement. For people who don't own Polaris, the price of both books is acting as a barrier. Ben has been kind enough to give me permission to release an edition of Thou Art But A Warrior that includes the Polaris system.

This represents a substantial addition to the book, effectively doubling the amount of text. It required a lot of writing, and re-writing, and more re-writing, but I did finish a first draft and that draft is currently being edited by my long-suffering husband who I voluntell to help me with my projects for no pay. (I love you, sweetie!) Currently, it's too early to say what price point I will be targeting, but I can say that I would like to include color in the new edition if it's at all feasible. I can say that I plan on releasing the revised edition for the end of this year.

As for the current book, there are a few print copies of Thou Art But A Warrior in stock. I plan on letting the book go out of print, which means once they're gone they're gone. My struggle to access a professional copy of Acrobat that will let me add bookmarks continues, but I have every intention to start selling PDFs once I have run out of books, and anybody that buys the unrevised PDF will receive a free copy of the revised supplement PDF once revisions are complete. At the very latest, I will have PDFs for sale around mid-August.

Lastly, while the book is being edited, I've also been working hard on completely re-vamping the design of the book. When I published the first edition, I gave myself a month and a half to do the layout and all the illustrations. Considering that I laid the book out in Word, that wasn't nearly enough time. As a result, I wound up rushing the interior illustrations and I've never really been happy with the quality of the artwork. Since the interior design is changing anyhow, this is a good chance to re-work the illustrations for the new edition. I've already penciled two updates to existing illustrations in the book that I may or may not add color to digitally. (Experimentation is in order.)

The first (graphite and white prismacolor on tan sketch paper):



With the old illustration, I was super happy with how the fabrics and the swords came out, but I always hated the anatomy and the faces. I also thought the shading was kind of flat. I'm much more pleased with the new version.

I also did a new drawing for the Islamic angel that appears as an illustration. Here's the old version.



Not bad. It was actually my favorite illustration from the previous edition, but I'm not crazy about the face or the wings. The drapery is nice in spots, like with the sash. But overall, I thought I could do much better if I had more time to do it right. Which is why I drew this:



MUCH better. The wings don't feel stiff, the shading is much more interesting with the hand as a light source, and the drapery looks much more natural. (Click to view a larger version. I'm very proud of the subtle shading.)

So that's it for Thou Art But A Warrior. I think it's safe to say that things are proceeding well. I just hope I can get my hands on a copy of InDesign by the time that it's time to start doing layout!

And now, something completely different: A card game

I've been cheating on Black Sky lately. There are several problems that I'm not sure how to fix, so I'm letting it lie fallow for a while. In the mean time, I've been working on a silly card game about playing MMOs. I have to admit that the original idea came from Cape Freak, but he's taking his MMO card game in more of a dungeoneering direction. So I decided to design the MMO card game that I wanted to play - game about MMO economies and screwing over your fellow player. I just finished the prototype deck yesterday:





Now I just need to give this baby a test run and see if it's any fun. I hope it will be fun, but who can tell?

That novel I've been promising to write

I've been working on this novel off and on for the last two years, obsessively outlining the plot and detailing all kinds of background information. Lately I started actually writing the damn thing. Currently, I'm ~15,000 words in - significantly further than when I attempted this thing last time.

It's amusing that the valuable lesson I'm applying from having completed NaNoWriMo is that I'm giving myself permission to not write perfectly. I'm not writing at the break-neck, mind-numbing NaNoWriMo speed that results in huge volumes of crap, but I'm not spending two hours on four paragraphs either. That's what re-writes are for.

I feel good about this. This is something I will finish. I just hope I don't take too long about it.


And that is all for now.

Tuesday, March 30, 2010

Recent work

My website is still down, I know. I'm waiting to get some help with it right now. So, still working on it.

I've been sketching daily at work to get back into practice. Here's one result that turned out rather well:



Something I'm finally starting to work on after wanting to for several years is a series of illustrations based on my dreams. Back in university, I was required to start a dream journal by a drawing teacher. This was when I discovered that my dreams are, apparently, far more peculiar than the average person's. Which, I suppose, bears out with me being far more peculiar than average in general.

Anyhow, I feel like I've finally achieved enough skill in my drawing to really do this series justice. So the other night I did a preliminary sketch based on one of the dreams that has long been a favorite of mine: I dreamed an evil robot was going to destroy the city unless I could make it a good margarita.


I like the face on the right-most robot the best, but the body on the middle robot is my favorite. So I'll probably switch heads on those two.

Thursday, March 25, 2010

Where the hell have I been???

So I just wrapped up a one year volunteer gig as Chief Script Writer in charge of herding cats coordinating writers for a local amateur theater company known as FASS. It's a group affiliated with the University of Waterloo that writes and puts on a musical comedy each year. The show is in January, which meant that during November and December I was wrapping the script, and January I was busy rehearsing for the performance in February.

But Anna, you say. It's now most of the way through March. Well, my time since then has been spent on three trips to Ohio, battling the plague, and recovering from a cracked rib. (Tae kwon do sparring accident, nothing sinister, I promise.)

And now I've got a lot of catching up to do. So first thing's first.

Yes I know my website is down.

My webhost went out of business in December and I somehow didn't get notified. I didn't really find out until we were about to go into production on the play, and I'm only getting to rectifying the situation now. I know, I know, bad me. But I hope to have something up no later than Easter - I'm making inquiries about new hosting right now.

Secondly, I'm getting back in the swing of being creative. For the past year, I pretty much haven't done anything creative that wasn't script-writing; I just didn't have the creative energy to work on FASS and my own projects as well. Unfortunately, my drawing and writing skills are horribly horribly rusty. I have two different plans for this.

Getting back into writing form

So I started another blog. It's rather embarassing as of yet, but it's a blog in which I will attempt to force myself to do writing daily. It hasn't happened yet - getting back in the groove is hard. But I'm hoping by mentioning it here that will make me feel a bit more accountable to the five of you weirdos who have actually followed this blog and to the ten or so of you who check in every several months or so.

Anyway, here it is: Wundergeek Writes. Fair warning that I fully expect the things I post to suck for at least the next six months. I've had to do this before and I'm pretty familiar with how it goes. But the only way to get good again is to actually write, so I suppose I'd better get the pain of sucking over with now.

Getting back into drawing

Drawing is a bit of a harder faucet to turn back on, since it's not so much a thing that you do as a way of thinking. I've found that when I sit down with my sketchbook, I have trouble of thinking of things to draw. So I've been visiting the Daily Sketch Group over on the ConceptArt.org forums to mine old DSG topics for ideas of things to draw.

It's been working out well, so far. I'm starting to get back into the groove. I even did an original sketch the other day. So I thought I'd at least post some of those here so there would be something concrete to show:


Dude, the topic was "freaky looking creature that has the qualities of owl and grub". I kinda freaked myself out drawing it, which is why I draw an owlcat to make sure that owlgrub wouldn't get too uppity. Brr.


The Valkyrie is one of my favorite roleplaying characters ever. When I was playing her, I would draw her with a silver-age style costume - very skimpy and superhero-y. But I thought I'd try my hand at a more heroic and less scantily clad Valkyrie. I like how it turned out.


Zombie Santa! I had a lot of fun with zombie Santa here. I hope you can read my hastily scrawled notes.

Wednesday, September 2, 2009

The state of affairs (long post)

Happy Birthday, Robot!

At GenCon, I was lucky enough to be able to play Happy Birthday, Robot! with Marc Majcher and a friend of his. (Alas, her name escapes me. I met so many people at GenCon...) It's an adorable little game in which you tell stories about robots that always start with "Happy Birthday, Robot!". I think Daniel Solis has hit upon a real gem, here, and I highly encourage interested parties to go check out the threads on Story-Games pertaining to HBR.

I enjoyed the game rather a lot, so I promised that I would do an actual play in the form of drawings. Which I did.






Success. I should do comic stuff more often.

Illustration

I've got a few jobs in the works, right now. Not to be coy, but I'll have more about that later once I have something to show for my efforts.

Photography

As mentioned in my previous post, I've updated my website to bring my online portfolio up to date. I'm working hard on putting together porfolios to send out to local galleries, as well as sending out letters to local photographic studios that might need assistant photographers. I've also been working on beefing up my portfolio of fine art landscape photography as well, and hope to be able to post photos from some of my most recent hikes soon.

If you know of anyone local to the Greater Toronto Area or Region of Waterloo who needs some photography done, please do consider referring them to my website.

Tuesday, June 16, 2009

More Kagematsu

First off, I was negligent in not linking to an excellent Playtesting thread that Ron Edwards wrote up on the Forge after our game at last year's GenCon. Though the game has gone through revisions since then, I think that you can still get a good feel for what sort of play the game creates. If you're interested, you can read it here.

Secondly, the sketch that I posted yesterday has since undergone some revisions. You can see the new version here:



And here is the other image that I promised, the one that is already finished and ready to go. It took a lot of trial and error to get right, but I'm soooo happy with how it turned out and plan on offering prints of these images at GenCon.


Monday, June 15, 2009

Artwork for Kagematsu

Last year at GenCon, I got an opportunity to play Danielle Lewon's game Kagematsu which was all kinds of fun. It was still in late playtesting last year, and this year she's finally releasing it. It's a super fantastic game, and I was very excited when I got the chance to illustrate this game. (If you haven't heard of this game, go follow that link and read about it. It's awesome, trust me.)

I'm on a bit of a tight schedule to accomodate getting the book printed in time for GenCon, but it's well worth it. I've already had quite a bit of fun working on the pieces for this game.

I've gotten the first one finished already, which I'll hold off on posting for right now. I'm working on the second, which is a fight between Kagematsu, the samurai from whom the game takes its name, and a dragon - one of the many potential threats that the women in the game are trying to get Kagematsu to protect them from.

Here's a sketch to whet your appetite:



I started this sketch off in pencil and finished it up digitally since the dragon was giving me some trouble. I'm super excited to see what the finished version of this piece will look like. Danielle has me doing her pieces in a sort of modified ukiyo-e style, which has been a lot of fun and a good challenge...

It's getting late, so I'll post about Pirate Jenny tomorrow...

Update on my status: a flood of sketches and art

Hi, folks! Just an update on what I've been up to. In my last post, I mentioned that I was working on several different projects. Just a quick update, and then I'll get to the art...

1) Script-writing: Is going well. We're switching over to the scene-writing phase, having just completed brainstorming. I'm somewhat worried about participation, but otherwise pleased with our progress so far.

2) Apologies to Danielle and Emily, but I've since decided not to go through with the print run for Thou Art But A Warrior for reasons I'm not ready to talk about yet. Also, I need to sell down my current inventory.

3) Illustrations for Kagematsu are going well. I'll make that a seperate post, however.

4) Planning proceeds apace for our booth of female game designers and content-producers. We're calling it Pirate Jenny! I'll make that a sepe

5) Black Sky... well, I'll get to come back to it after GenCon.

Now... ART!

I haven't gotten to do a lot of random sketching lately, but Kit asked me to do a drawing in my niece's birthday card. He's a firm believer in twisted oddity for children, because who wants them to grow up normally?

With that explanation in mind...



Odd? Check. Twisted? Check. My work here is done.

Tuesday, June 9, 2009

Too many balls in the air

Way too much to do to be able to update regularly. Currently I am:

1) Coordinating a script-writing team for a musical - a year long project that will go through December of this year

2) Preparing a small print run of Thou Art But A Warrior

3) Doing illustrations for Kagematsu

4) Helping organize a booth at GenCon

5) Trying to prepare artwork for sale at GenCon

6) Wishing I had time to work on Black Sky

...yeah. So not enough hours in the day.

Anyway. Here's something I did recently that I might explain later


Monday, March 9, 2009

Some recent-ish sketches - more to follow

So my first week of real unemployment began today. In addition to using this time to search for new jobs, I plan on working creative projects with money-making potential. Hopefully you'll see more about that here.

For now, I'll just post some recent-ish marker sketches that I did.

One of the forces of anti-productivity that I will have to work to control now that I am out of work is WoW. My husband and I recently fell off the wagon after three years of not playing MMOs and reactivated our WoW accounts. Naturally, Kit started bugging me to draw our characters.


This is my character, Keirasti Moonpride. She's a hunter, because I must play an archer no matter which MMO I'm playing. And I would like to state for the record that Kit had to make me redraw the ears to be longer. So even I, with my obsession with pointy ears, think that Blizzard is taking it too far.



This is Kit's character - Alaillea. I'm happy that I was able to make all brown look interesting.

This is a drawing that's been lying around for a month or so. Sometimes when I'm bored I'll go back and color old drawings in my sketchbook - and this was one of those instances. I like how it turned out.

Thursday, January 15, 2009

Showdown cover sketches

So my current illustration project is Showdown - a game in development by Seth Ben-Ezra that started out as a silly thread game on a forum and turned into a full-fledged game. Currently, interior layout is still being figured out, so I've just been doing sketches for potential cover illustrations, which are to be as genre-bendy as possible.



So this was my first attempt. The poses are definitely kind of 'meh', I was more wrestling with the idea of having characters from two obviously different genres of fiction face off against each other. (Seth's initial request was for space marine, but I had too much difficulty with that so I turned him into a retro-future space man.)

The verdict: the character design is good, but the poses not so much. It needed to be more action-y! They need to be actually fighting, not just facing off. So I took another stab last night at rehearsal and came up with this:



Better, although there's definitely some pose weirdness. I'm not thrilled about the idea that it looks kind of static, despite that she's hauled off and slugged him. Also, her face was ugly. But whatever - just a sketch. Easy to fix.

Tonight I had another stab at it. I actually did two different drawings. I did one where I liked him but not her, and vice versa. So I scanned them and pieced the two good halves together - which is why the placement seems a bit odd.




So that's proceeding nicely.

Currently, in addition to working on Showdown, I'm also in a play as well as doing some freelance web design while continuing to look for a new job. It's making life very... interesting. So who knows how frequently I'll update here?

Thursday, January 1, 2009

Last Session of Hero's Banner

So, we played the final session of Hero's Banner tonight - at long last! Man. There was some hardcore awesome-itude that happened tonight.

Amusingly, all of our characters went with their Hero influences - which resulted in some pretty personally bleak endings. In terms of mechanics, this meant that:

Magdalena managed to secure the right of women to inherit and rule their own property. In order to do this, she had to give up the possibility of a future with her lover, Carmina. (In fact, Magdalena saw her lover beheaded by Octavian as a traitor. (She was innocent)) She also gave up on continuing her family's line, as she never married or had children. Ultimately, she became a ferocious warrior and one of Octavian's chief generals and died in battle.

Octavian claimed the throne for himself and created peace between the four kingdoms - although a peace brought about by force. In order to do this, he disbanded his House and murdered his family - including his beloved Roxana. Though completely insane and corrupt, history will remember his reign as a good one. He was ultimately murdered by the son Vasilica had by the Queen (before Octavian murdered her)

Casimir followed his heart and became a priest after succeeding in his campaign to convert the barbarous folks from over the mountain. Gavril, swayed by Casimir's sermon, converted as well as became a priest - entering a life of holy solitude. Casimir never saw him again. His lands were absorbed into the Principality of Carol - formerly known as Ryic.

Vasilica decided to pursue expansion at the cost of his people, and when his loyal servant Oana tried to persuade him to be content with the crown of Tucaescu, he killed her. He died a lonely bitter old man, and no one remembered him as a hero.

Here are the drawings from the final session:



Magdalena killed a soldier to save her lover, and she was ingrateful enough to repudiate her because of it. Stupid woman.



To his credit, Octavian did try to reconcile with Roxana before boarding her up with the rest of the family in his family's manor and burning it to the ground.

Awesome SAUCE. Conclusion: Hero's Banner rocks my world.

Sunday, December 28, 2008

Christmas doodle

I've got quite a bit of sketching that I'm obligated to do over the next few days, and I might post things here depending on how rough the sketches are. In the mean time, here is a marker sketch for a present to my brother and sister-in-law. We're donating to a local nature trail in their area.

I only spent about half an hour with pencil and marker, but I thought it came out cutely.


My parents aren't leaving until tomorrow. But after that I have some sketching to do for Seth Ben-Ezra's Showdown as well as logo sketches for a play. Hopefully I'll be able to get them all done on Monday, but we'll see.

Thursday, November 13, 2008

"That picture of Vasilica needs more axe in the face"

We just played our fourth session of Hero's Banner (I didn't do any sketches for session number three).

I won't go into all the gory details of the session (because frankly, that's boring). But I will note that our characters are currently in the following situations:

* Vasilica got to seduce the Queen whom he had been in love with. She is now pregnant with his child. Life is generally coming up roses.
* Octavian spent most of this session in prison. His sister sprung him, then turned him over to the Tuscaescu - as that was the only way to guarantee his freedom. The session ended with him being dumped at Vasilica's feet. They'll either be thick as thieves or try to kill each other.
* Magdalena and her gay lover Carmina, the Queen's sister, are currently on the lam. Carmina tried to persuade Magdalena to run away and live in the hills, but Magdalena remained determined to stop the brewing war.
* Casimir found a village in his family's lands destroyed by dark sorcery. He returned to his estates just in time to stop the Church from burning innocent peasants accused of being sorcerors.

Here are the sketches from this session:


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CLICK FOR LARGER IMAGE

I'm rather amused that I wound up with a page of arguing gay couples. Magdalena and Carmina are on top, Casimir and his lover Gavril bottom.

We look to have two or three sessions left. Hero's Banner is pretty slow over Skype, so I don't know if we'll be playing a second generation. After six or seven sessions, I think it's more likely that we might switch back to In A Wicked Age for a while. Though I would like to leave the option open in the future for coming back to our iteration of the Hero's Banner world for a new generation.

Fun stuff.

Friday, September 26, 2008

Hero's Banner: reliably awesome

Last week our Skype group had a pretty frustrating experience. We were trying to play a game that just didn't work all that well with our play style, and the game wound up sucking to a complete halt. We were feeling pretty discouraged and wanted to play a game that we knew from experience would bring the awesome. Our solution? Hero's Banner.

(Side note: For a while after we picked up the game in 2006, we were pretty obsessed with this game. We group went through a phase of playing Hero's Banner whenever we needed a one-shot game.)

And man, Hero's Banner did not disappoint. Briefly, the characters we have are:

Octavian: crazed would-be emperor, in love with his twin sister
Vasilica: almost looked like he was going to be a nice guy until he had his father, the king, murdered in the heat of battle
Casimir: Was almost a priest when his elder brothers were killed, is tempted to break his vows by his gay lover, is actually a nice guy
Magdalena: feminist member of the high nobility, lesbian, might be a decent human being as well

Kit went to town GMing, and last night's session was HOT. Aaron wound up having a conflict to *not* brutally murder the man his sister was betrothed to. He failed, mostly on purpose, and creeped everyone the hell out.

Vasilica, amusingly, had an emotional breakdown in his very first scene, slapped his father (the King), and charged off with an armed contingent to protect something his father had told him not too. This was made extra awesome in the next scene when he was surrounded by his father's men and ordered to stand down. He did, but in the battle that he didn't take part in, he had his father murdered and then "avenged" the murder.

Magdalena, had a perfectly horrible scene where her mother was pressuring her to have dinner with an odious younger son - owing to the fact that all of her brothers had been killed in the wars and she needed to marry well, but not too well, so she could have a son to pass their family name on to. There was a perfect moment where Magdalena was lippy and tried to bring up her brothers and her mother basically said they didn't matter.

Needless to say, the younger son she was to dine with was insipid and horrible and Magdalena refused to see him again. Later that evening he came to her rooms and made her look like "damaged goods" (I failed my roll and re-roll both) so that no one else would want to marry her. And the next morning her mother started talking about plans for the nuptuals, making the comment 'I didn't think he had it in him'. Horrible.

Casimir got off to a slow start in his first scene; his mother tried to persuade him to steal from the church to pay for some of their family's massive debts but Casimir resisted. His second scene went much better, though. His bodyguard and lover, Gavril, was revealed by Casimir's mentor - a priest - to be a heretic. Casimir's mentor said he had two weeks to either cast him aside or see his friend branded as a heretic. When Casimir confronted Gavril, he promised to reform (he was lying) and then distracted Casimir with sex. Rawk.

Anyway. I did some sketches of last night's session. Octavian came out every bit as psychotic and disagreeable on paper as I pictured him in my head.


CLICK FOR LARGER VIEW

I'm very much looking forward to our next session, which sadly might be a few weeks from now. Still, pretty happy that Hero's Banner has come through once again.

Thursday, September 18, 2008

Finally returning to a normal pace.

I seem to be returning to a more "normal" level of creative output after my post-GenCon frenzy of creative activity. Much of that is due to Spore, which is an evil, evil brain that has been consuming my brain meats. But I've also been working on some other projects, which as of yet are not baked enough for me to want to talk about publicly. Almost! But not yet.

At any rate, here's another inked Trollbabe piece. At Ron's request I pulled the camera back to show a bit more of the context. I struggled with re-working with this, but I wound up pretty happy with it.



CLICK FOR LARGER VIEW

I managed to do a few hours work shading the final result and wound up with something I'm pretty happy with - though I'm not sure how I'll handle the background. I guess I'll burn cross that bridge when I get to it though.



Watch this space for coming details about a design project that I'm almost ready to talk about that is not the black ops angel game.

Monday, September 1, 2008

The last Trollbabe sketch

So here I am, sad because I've burned through all my Trollbabe already. Here it is less than a week since I started doing sketches and I've done five already.

Of course, I still have all the joy of finishing them yet to come, but it's just not the same.

Anyway. Here's the last Trollbabe, who gives me glee.


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It's a bad scan, because the sketch was really light pencil and didn't want to scan well. But oh well, I'm happy with how my troll came out. I still haven't decided how I'm going to finish them, with regards to shading and whatnot. But that will be something I can discuss with Ron.

I've decided that I need to do nice full-color prints of these and sell them at next year's GenCon.

Saturday, August 30, 2008

Yet more Trollbabe

Me: Look! Check this out!

Kit: Awesome! Looks good.

Me: She's totally, like, I will f*ck you up! Don't mess with me!

Kit: Isn't that what you say about every Trollbabe?

Me: BECAUSE IT'S TRUE.


CLICK FOR LARGER VIEW

This makes me want to do an entire series of fantasy women kicking ass. Trollbabes are SO MUCH FUN to draw.

Thursday, August 28, 2008

I'm going crazy with posting!

I've been cooped up a bit more than I'd like the past week. This in combination with the fact that I seem to be having an 'on' period with my art means that I've been sketching the crap out of Trollbabe.

I doodled a pose on lunch today and then came home and turned it into this:


CLICK FOR LARGER VIEW

I'm really happy with the drapery of the clothing, and again with the face. (Head a little less giant this time, thankfully. I think the horns wind up exaggerating head size.) I think I'll probably add some stuff to the background - probably some dudes getting their asses handed to them by a badass trollbabe. But for now, pretty happy with this.

I feel like GenCon really re-charged my creative batteries. I don't know how long this hyper-productivity will last, but I'm going to have fun riding it while it does.